Gameplay loop · Lesson 02

Scan. Decide. Upgrade. Defend.

The public game description reveals a clear cycle. Here is how each stage feeds the next without adding unsupported mechanics.

Field manual 02 / 06Understand how the prison escalates
Sources reviewed August 12, 2026
01

Scan

X-ray an inmate to check for a hidden item.

02

Inspect

Read the revealed item against any guidance shown in your session.

03

Decide

Choose the checkpoint response supported by what you found.

04

Upgrade

The listing says earned cash can upgrade security gear.

05

Escalate

Expect more danger as more prisoners are processed.

06

Defend

Stop escape attempts, powerful inmates, and the final prison boss.

The calm phase

Prisoner processing begins with scanning inmates, searching them as they return to their cells, and identifying contraband. Use the first-shift routine to make this sequence repeatable.

The pressure phase

Processing more prisoners makes the prison more dangerous. That statement is official; exact hidden thresholds are not public. Treat rising pressure as a signal to finish current decisions cleanly and prepare for a defense event.

The defense phase

Powerful inmates can lead large escape attempts. The developer also lists a final prison boss. Public sources do not explain boss stats, waves, or exact triggers, so this guide does not claim a specific spawn timer or combat formula.

Why upgrades matter

The official description links earned cash to security gear and places those upgrades beside escalating danger. It does not publish exact item effects, so use the upgrade decision route instead of relying on a guessed tier list.